![]() ![]() What’s most worth measuring here is twofold: Was it worth the wait? And does this mean Halo is really, truly back? In other words, the question isn’t if Halo Infinite is any good. And, to finally put to bed last year’s infamous graphics debacle (hi, Craig), Infinite is stupefyingly gorgeous. All this, plus it’s more polished than most games created at this scale. Amid a trend of open-world games valuing quantity over quality-of tossing the player into worlds cluttered with bland, repetitive tasks- Infinite’s open-world section feels refreshingly focused. The shooting is a blast, thanks to a deep bench of enemy classes and an even deeper arsenal of creative weapons, supplemented by a Bond-worthy kit of toys to play with key among them is a grappling hook, an item that, frankly, should just be in every video game. Fan service is, apparently, more fun when you can actively engage with it.īut even if you’re squarely in the “What’s a Halo?” camp, there’s a whole lot to like about Halo Infinite. These moments are genuinely thrilling on their own merits, and never overstay their welcome. Halo Infinite nails it by including winks and nods for more than the sake of winking and nodding. We’ve all seen Hollywood bungle fan service. You are, once again, a seven-foot-tall supersoldier palling around with a vivid blue artificial intelligence on a ring-shaped space station, hoping to save the galaxy from zealously religious extraterrestrials. At times, it plays like a greatest hits album of iconic setpieces from Halo, Halo 2, and Halo 3 (which tracks, seeing as Joseph Staten, an instrumental creative force behind Bungie’s trilogy, was brought in last August to help carry Halo Infinite over the finish line). John Halo himself makes Halo Infinite feel less like a proper sequel to Halo 5 and more like a follow-up to the venerable original trilogy, when the series was under the purview of Bungie. And in a departure from that game’s most notorious misstep, Halo Infinite’s story is told entirely from the perspective of longtime series hero Master Chief. Infinite picks up roughly a year and a half after the events of Halo 5, but doesn’t concern itself with those events beyond some perfunctory, and intermittent, moments of exposition. Halo Infinite, officially out on Wednesday for Xbox and PC, is the seventh mainline Halo game and the first in six years, following 2015’s divisive Halo 5: Guardians. Increased long-range proficiency with faster target lock and improved rocket velocity.11 hours to hit the credits with 33 percent completion, but it’s likely longer in real time, since the clock reverts upon death a further 61 hours in multiplayer. Įxperimental high-capacity S7 Sniper rifle, designed for a focus on mid-range encounters. ![]() Improved stopping power tuned for close-range encounters. High-capacity magazine with reduced accuracy but increased damage. High-capacity magazine with tighter projectile spread and improved range. Precision MA40 with improved long-range performance. ![]() Precision Mk50 Sidekick modified for improved stopping power. These human weapons can be requisitioned for use at any Forward Operating Base once the player has earned the requisite amount of Valor points. Ĭovenant-sourced Stalker Rifle with increased rate of fire but reduced heat and damage output. Skewer refitted to fire an explosive spike that detonates on impact. High-damage Shock Rifle with improved voltaic chaining but with detonation capability. Undocumented Sentinel Beam that offers lower capacity but extremely increased damage. Modified M41 SPNKr with increased lock-on capability. Modified Ravager that fires bouncing projectiles with multiple secondary detonations. Precision Pulse Carbine with a rapid burst interval firing mechanism. īolts detonate when super-combined on target over-charge increases detonation and tracking. Modified Needler with advanced target acquisition and lower supercombine requirement. įires a split-shard projectile at a low rate of fire. įires modified and repurposed Z-180 rounds which seek targets after a ricochet. Upgraded gravitic core and composite materials increase effective range and user mobility. Įscharum's custom Gravity Hammer that bestows additional mobility. Lightweight frame allows for increased agility. Modified firing core with a three-phase sequential detonation. The sole exception is the M41 Tracker, a human rocket launcher wielded by one of the bosses.Īll boss weapons can be spawned at a Forward Operating Base once their respective boss is killed. ![]() Special Banished and Forerunner weapons can be acquired by defeating High Value Targets and bosses during the campaign. ![]()
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